On the Xbox Games Showcase Studio Obsidian announced AVOWED – Large -scale RPG with a first -person view. The developers got off with an uninformative trailer and the mention of the setting – action AVOWED It unfolds in the world Pillars of Eternity.

More detailed information about AVOWED So far, you have to draw from rumors. They were voiced by a certain Sponger – for this man, an insider Klobrille, who had previously drained truthful information about internal affairs, entrusted Xbox Game Studios.

From EVERYTHING I KNOW, He is Legit.

– Klobrille (@klobrille) July 26, 2020

So, this is what the bird sung us about AVOWED:

The main region (or at least starting) should be the distant northern Island of The Living Lands. If you believe the fan "Vicki" Pillars of Eternity, These lands are known for changeable weather, hundreds of hard -to -reach valleys, strange creatures and constant wars among local residents.

The developers are a great emphasis on interaction with the world, lighting and technologies of the next generation associated with AI and physics. Physics is closely related to magical game systems.

Changing the weather in real time – fogs play an important role, and special systems with microphysics are prepared for rivers.

The plot is dedicated to the fight against the upcoming tyranny and has no direct connection with the dilogy Pillars of Eternity. Laura is treated neatly, but it will be expanded with new details.

Two large cities and many small cities are planned. The zones are very different from each other: somewhere rivers prevail, somewhere-forests, somewhere-mountains, somewhere-wasteland.

Preliminary production with a small team went seven months. Now the team has grown up to a hundred people – they have been working on the game for about two years. AVOWED located at the stage of full -scale development, and the team will expand even more.

Sponger emphasizes that all of the listed features AVOWED They can change in the future: who knows what ideas and problems will face Obsidian on the way to the release?

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AVOWED

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I had been waiting for a long time and hoped that Obsidian would ever have a chance to show myself in full glory and it seems not to wait long. I can only send gratitude to Phil Spencer.

From the point of view of artistic value, Skyrim is also fine. Honestly, it is surprising that in recent years there have been so many dissidents in the comments, claiming that in fact Skyrim is very bad. The rod of the people still plays it (strictly single -year -old game of nine years ago, for a minute), community still makes a lot of mods, reviews in Steam at the level of 92%, but no – “Skyrim mediocre”.

To be honest, according to the trailer, I thought it was some kind of Dark Messiah of Might and Magic, but here it is like, scum in the world Poe
Well, God forbid, God forbid

In short, it is clear that someone in Obsidian really liked to play Skyrim with mods and decided to make his own assembly

All those shortcomings that are in Skyrim, interrupts one, but significant, prosperity – the study of the world. In the same assassins, headlights, in the open world, we mainly look for the icons on the map (in the AS (before Origins) the truth was parkour and it would take this to move according to the location that it was fun), and meanwhile Skyrim is such “here’s a sword, here is the bow, here you have magic, here you have the world. Play!". She gives the player freedom, not a badge. And the game also has a great reigla. With all its shortcomings, I want to return to Skyrim.

Tyranny – piece trial product from all sorts of residues. What was not included in Poe, which migrated from some other canceled projects. And the rights belong to Paradox. To the continuation, especially from Obsidian, it is almost pointless to hope. Unfortunately.
It is like that story when some half-forgotten games try to resurrect or continue many years later completely different people, perhaps even the grown fans of the original. But the time of tyranny has not come yet.
Or about the events of Terratus and the fate of Kairos, we will never hear anymore at all, this also cannot be excluded. Still, the game has not so widely captured the mind of the public (

When you understand how the world, inventory and economics are arranged, how battles pass, how the locations and dialogs look in the plot and in quests – it becomes stupidly boring. The monotony (just stripping the icons on the map, which feels much more than in any other open world and time, they take more time, including because they are hidden and it is not clear what is happening here) and the grind, coupled with a graphone, fighting and uncomfortable movement, cannot hold me for a long time.
At first I did not like the introduction, then I did not like the task of going to the Yarl (why the fuck is generally necessary, the dude and so miraculously survived, I would have scored at everyone and went wherever you look, and the gray -turn ones also send it away too. But no, we are constrained by the script and we will not get screams.), and the further the worse. Everything is sewn with white threads, and our ward is almost more like a fucking courier than Sam Bridges. Just no seriously. There are epic in places, but rather an exception that does not affect the overall picture.

With such an initial mood, I tried to play and understand what is so cool in Skurim. A friend instructed, and he heard a lot from the community. It was necessary to study the phenomenon. Understood.
Rehibition except for a little in the gameplay. A variety of methods, ammunition and weapons is really impressive. But the rails are the same, you have to perform the same actions, wander along the same endless caves. Explore them? Yes, after the first ten, already pulling. Crawl? Dubious pleasure.

Freedom, you say? You are very limited in this freedom. And it often looks so unnatural, illogical and simply absurd that it remains only to shrug. A certain degree of freedom is only along the way from point A to B, such as there are no markers and you can choose, take yourself this garbage or this garbage. Or just sit in the tavern. Or not, you can return to the starting location and work out with this garbage, they have been waiting for you for a long time to give another assignment. One hell to the world does not care what you are doing. Abuez game mechanic to help you, and do not care about common sense.
It is cool that you can score to the main quest, but while you go back and forth, trying to entertain yourself, so many left garbage will happen along the way that you just need it, which you were talking about at all, for which those pebbles were collected and then forgot what kind of sale has forgotten where it was more profitable. You can even get lost. It’s itself to go to Zen Buddhists, where he stood to quit his things and how to go to meditate on the nearest mountain.

You can not be distracted, of course, but it seems like you miss the content and the essence © Skyrim, so you need to go and explore everything. And this is a jerking for hundreds of hours without obvious purposes and consequences. The awards are very symbolic. This is the freedom? Obviously, such a feature is not for everyone. Even complete freedom should be meaningful, and not only.

I saw this quest of a cheerful night or like it. A good boyfriend, yeah, the denouement is funny, but on the path of investigation, such a dull Dochevo occurs at a wide variety of points remote from each other, which at the end is just “what my reward, just go to the ass of the ball of the ball with your problems, rather give experience, I’ll go further, the half-thousand of the crypts have not yet been studied and the greedy skeletons are not interrupted”.
Leling mobs there is also.
Quests on the archmage suck.
I tried to go to the thieves – even more jerk.
Yes, funny sites come across, some jokes, good references or challenge battles, but in general, globally-this is rather a game-meme. The sandbox, which should be bored with the hours of 20-30 hours, stop surprising, annoying and never claiming the status of a cult.

In about 120 hours, when I did not even go half, trying to penetrate and understand what is there, in this of your Skyrim, I was played out and not a drop of returning to return. There are too many conventions, shortcomings, jambs and self -reproaches.
In Mad Max, I want to return a little, to the Mordor, to the GTA, in the Witcher there is always something to please and diversify, I don’t know, I want to return to some races again and again, in the same Fallout. But Skyrim did not hook me. Too much has been thrown, in the end, almost nothing was brought to mind. If you are not at once, then everything is already. I was not lucky. And a friend fan, he returned many times and, like everything, tried to play differently.
Well, yes, I can understand why some people like it. Indeed, damn it, a game game.

After work, and deal with something new (in terms of game mechanic) to be a mustache (just as a bunch of people go to will be filled with TDM in some code)

I could be mistaken, but it blows a kind of careless attitude to "some kind of" games and people. Then this is also not an indicator of a poor -quality and uninteresting game. What is bad stripping dungeons? What is bad code? This is always a little surprising – the failure of the "non -hadcore" and "not deep". For example, with great pleasure I can go to MW on the weekend and just relax in a casual, but exciting and high -quality (precisely high -quality, not masterpiece) shooter. Also Skyrim – mechanics as a whole work, narrative and interest, why not go around a couple of hours around the world. This does not mean that people are only “chewing feces”, playing in unloved audience in an imposed image of the game, you can then go to Tyranny, look into the witcher, reflect Wrwef, stay in the world of the first DA, and then go to the robbery of the bank with the sensation and household. There are absolutely no reasons to equalize the tastes and pastime of people with d#MOM if they play in the one they like, but an unloved public, and the same thing automatically navigate a poor -quality.

Here, on the one hand, the factor of high modification of the engine played, as a result of which many mods appeared and half of the people plays more in these same mods than directly in Skyrim himself

This somehow cancels the merits of the developers? Another thing that always surprises me is when the popularity of mods for the game is attributed as the merit of the community, but not developers. Well, however, it was precisely the impressions that created such a game for which you can make a lot of various mods. This is precisely the impressions of spent a bunch of human arms to give the community understandable and affordable tools. This is precisely the Hizard in every possible way encourages and supports models. Little another company is as friendly to mods as the Hizard.

That is, even if you really start from the fact that Skyrim remains popular thanks to mods, then this is still the merit. And again it turns out that the grocery created a beautiful and unique game.

Apparently, Microsoft will not regret money, given the ambitions of developers from Obsidian. For once, they will be able to turn to the full power.

Or Oblivion "150 identical generated caves or forts from 1 monster to the floor", as well as a special bonus in the form of "20 identical plot gates of Oblivion"!

Creating tools that people from the outside can use is not at all as simple as you think. For large developers (especially if the self -packing engine) ultraspecific tools in which ordinary users will not figure out in their lives (or even start it – the software environment of an ultraspeecial tool may also differ from what is on a conventional player’s computer).

And if it comes to a public release of the tools of developers, then for this you have to do a bunch of additional work in compatibility and accessibility. In any game, editors for mods do not go out precisely in the form in which they are used by developers.

Plus the creation of a game structure, friendly to the relatively simple addition and replacement of files and scripts, is also a very big software work in which there is nothing primitive. This is a large layer of labor, with which the grocery was confused only for the sake of mods.

You cannot create Hack & Slash Arpg and not get comparisons with diablae. Here you can’t do RPG from the 1st person with a fantasy of the open world with the action of a fighting, and not run into comparison with Skyrim.

So far we are unknown to the temporary period of local history. Maybe this is generally a prequel? And therefore, the events Poe and Poe2 did not occur, the wheel is whole, the gods are gods, and Rauatai has not yet invented the firearm.

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